What Video Games Have To Teach Us About Learning and Literacy:Revised and Updated Edition
James Paul Gee
Palgrave Macmillan, 2007.
Why Video Games are Good for Your Soul: Pleasure and Learning
James Paul Gee
Australia: Common Ground Publishing, 2005.
Rules of play : game design fundamentals
Katie Salen and Eric Zimmerman
Cambridge, Mass. ; London : MIT Press, 2004.
The game design reader : a Rules of play anthology
[edited by] Katie Salen and Eric Zimmerman
Cambridge, Mass. : MIT Press, c2006.
Narrative as virtual reality : immersion and interactivity in literature and electronic media
Marie-Laure Ryan
Baltimore : Johns Hopkins University Press, 2001.
Avatars of story
Marie-Laure Ryan
Minneapolis : University of Minnesota Press, 2006.
Cybertext : perspectives on ergodic literature
Espen J. Aarseth
Baltimore, Md. : Johns Hopkins University Press, 1997.
Narratologies : new perspectives on narrative analysis
[edited by] David Herman
Columbus : Ohio State University Press, 1999.
Computer games : text, narrative and play
Diane Carr … [et al.]
Cambridge, UK ; Malden, MA : Polity Press, 2006.
Funology : from usability to enjoyment
[edited by] Mark A. Blythe … [et al.]
Dordrecht ; Boston ; London : Kluwer Academic Publishers, 2004.





