MiLK Tips and Tricks

Learn how to make better MiLK events!

Tips and Tricks for Building Good Events

Thursday, June 12th, 2008

Use a story (a good one).
Stories are a good way to get players involved, and make events so much more interesting. A good way to think up stories is to decide on a scenario or to make the players take on a character to complete a particular task and then build a story around that.

Get out and about.
Sometimes building an event is as much fun as playing one. For location specific events, go to where the event might be staged to hunt for clues.

Keep a record.
It’s a good idea to bring a camera along so that you can take pictures of interesting things that you see along the way. Pen and paper also help to jot down interesting observations or clues that have been though up on the spot. You can share your photos and notes later in the Event Discussion.

Think in terms of getting participants from point A to B.
Often enough, events are about getting from start to finish, so students have to make sure that participants can start and finish a event. They can do this by choosing a start and a finish, and then fill up the space in between by creating a series of points at interesting spots.

Hints should get warmer.
Each hint should get closer to the answer each time a player makes a mistake. This could even mean giving players the actual answer as the last hint so that they will be able to get to the next checkpoint and progress closer to completion.

Use answers wisely.
Answers will have to be very precise. While they are not case sensitive, students need to make sure that they can actually be found. While the length of answers is not restricted, it’s better to keep answers short so that participants will have less of a chance to make mistakes. You can enter multiple answers by separating them with a semi-colon (;) so you may want to cover any possible answers. For example if the answer is a date you may want to enter a number of possible answers such as, 11/11/1989; 11/11/89; November 11, 1989…etc.

It is also good to think about how participants will discover the answers. Are they hidden in signs, posters, plaques or other elements of the event’s surroundings or do they have to rely on their past knowledge or crack a code to reveal the answer?